Affected units then burn for an additional 39 - 42 damage over 3 seconds.Īncient level 29: Deals 45 - 49 damage in an area. Affected units then burn for an additional 32 - 35 damage over 3 seconds.Īncient level 24: Deals 39 - 42 damage in an area. Affected units then burn for an additional 29 - 31 damage over 3 seconds.Īncient level 19: Deals 32 - 35 damage in an area. Affected units then burn for an additional 25 - 28 damage over 3 seconds.Īncient level 14: Deals 29 - 31 damage in an area. Affected units then burn for an additional 22 - 24 damage over 3 seconds.Īncient level 9: Deals 25 - 28 damage in an area. Affected units then burn for an additional 19 - 20 damage over 3 seconds.Īncient level 4: Deals 22 - 24 damage in an area. Q: Will Suppression effect my Ancients Rarity?Īncient level 1: Deals 19 - 20 damage in an area. Q: Kestra gains an ability at level 31 - If Kestra is reduced below this level will she lose the ability to use this? Suppression will take into account the Defender’s Ancient rarity that they have inside the Spell Tower. Q: Is my Ancients Rarity taken into account for Suppression or is the Ancient in the Spell Tower?Ī: Suppression is a defensive mechanic. Q: Will Suppression go away once the respective Spell Tower containing my Ancient is destroyed?Ī: No, Suppression lasts the entire length of the battle regardless of the state of the Spell Tower containing your Ancient. Q: Which game modes is Tower Suppression Active in?Ī: Tower Suppression will be in all game modes. The chart below will help you to figure out what level of suppression is applied based on an ancient's rarity. An attacker's ancient cannot be reduced below level 1.īelow you can see the indicator for a suppressed Ancient in the Ancient selection interface. This means if an attacker uses an ancient which you have assigned to one of your spell towers, they will do less damage or healing to their troops based upon the rarity of the ancient you have assigned to the spell tower.
![spelltower minutes spelltower minutes](https://is4-ssl.mzstatic.com/image/thumb/Purple114/v4/58/98/12/5898121f-e10d-72f0-23b2-7f9c8d2123fd/source/512x512bb.jpg)
![spelltower minutes spelltower minutes](https://657b072aab060d50f8ce-d7abb53cb376b4947d77643d4b4a48d3.ssl.cf1.rackcdn.com/29681_spelltower_dictionary.jpg)
This feature will reduce the effective level of an attacker's ancient if they are using the same ancient which you currently have assigned to one of your spell towers.
![spelltower minutes spelltower minutes](https://i.ytimg.com/vi/D4uf4Lpau-M/mqdefault.jpg)
Tower suppression is one of the perks of the spell tower. Some Ancients have their unique Spell Tower ability, such as Golgogg's Flame Sprayer, and Zillah's Insanity Potion. The spell may affect the Spell Towers behavior, such as Attack Range and Splash Damage Radius. Ancients are assigned into 5 different Elements, each of which have their own unique spell which can be bound to a Spell Tower.